Instructional Design

5 eLearning Habits to Break Now

You know successful eLearning when you see it—but when a course flops, you might find yourself wondering what went wrong. Many course failures are not due to bad designers so much as designers who have developed a number of short-cut habits along the way.
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Instructional Design

Five Tips for Creating Successful Instructional Videos

In 2015, having video in your online course is almost an imperative—video can demonstrate and illuminate concepts that are more difficult to express in text, and its mass appeal is apparent with both young and mobile learners. But if you use this tool, you have to do it right—learners associate the quality of instructional tools with the quality of the content.
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Instructional Design

6 Ways to Create Authentic eLearning

Educational courses and training programs have often followed a very familiar route: instructor presents information, learners ingest information and prove they’ve understood it via a test, and then instructor releases learners into the world to utilize their newly gained skills.
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Instructional Design

Increasing Learner Motivation with Gamification

Games have long held a position of power in the world of online content. Even before mobile devices became a popular form of game consumption, computer games were an excellent way for a user to interact with the online world. Gamification is so powerful because it is fun and addictive. People want to keep playing, they want to compete, they want to win prizes, and are happy to learn some important lessons along the way. So, if you are at all interested in exploring how gamification can play into your eLearning strategy, read on for 5 surprising benefits of this learning strategy.
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Instructional Design

When the Going Gets Rough: Surviving the Top 3 Hassles of Being an Instructional Designer

It may be fun at times, but no one said this line of work would be easy. Developing courses for outside audiences can be difficult, especially for designers who are neither content experts nor teaching the course once it’s launched. In fact, instructional designers are called upon more and more often to be project managers in addition to their regular responsibilities.
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Once Upon a Time, Stories Transformed eLearning

Story-based learning (SBL) uses narrative as the main way to present course material. And there are multiple formats this strategy can take on: video or audio production, written text, dramatic scripts, live storytelling, interactive narratives (“choose your own adventure” stories), and gamification are a few examples. Courses may present content to learners in the form of stories, or learners may tell their own narratives as a way of integrating new concepts into their lives.
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